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1. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
I am extremely worried about this idea from a new player's perspective. "Oh hey, Awesome, I just got Minmatar assault 3, now I can use the new higher tier minmatar assault frame." *goes to purchase minmatar load out* "WTF? I need to get like 9 ...
- by Sirpidey Adtur - at 2015.06.20 14:21:00
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2. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
FW question. What's to stop people from using an APEX suit, and repeatedly deploying from the MCC and forgetting to turn on their inertial dampener repeatedly? Sounds like a pretty good way to make money.
- by Sirpidey Adtur - at 2015.05.26 12:11:00
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3. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Have there been any thoughts as to having certain districts have unique properties? So that district 8184 isn't the same thing as district 8183. Perhaps have a small bonus or penalty to certain things on each district, that NEVER (or very rarely)...
- by Sirpidey Adtur - at 2015.05.25 13:20:00
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4. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
While I am glad to see there be more low-slot modules for vehicles, I still feel like there's not much variation. Low slot vehicle modules will fall into the following categories. Better armor tank Upgrade CPU/PG More ammo (Are these EVER relevan...
- by Sirpidey Adtur - at 2015.03.05 17:32:00
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5. Where is the militia HMG? - in Feedback/Requests [original thread]
CCP Rattati wrote: There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the righ...
- by Sirpidey Adtur - at 2014.06.14 06:24:00
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6. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important t...
- by Sirpidey Adtur - at 2014.06.09 10:49:00
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7. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Sole Fenychs wrote: CCP Rattati wrote: I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, enco...
- by Sirpidey Adtur - at 2014.05.31 01:06:00
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8. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
CCP Rattati wrote: What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero. GÇó The Biomass value earned by killing a clone in battle will be increased to 200,000 isk. This t...
- by Sirpidey Adtur - at 2014.05.25 17:14:00
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9. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
CCP Rattati wrote: That would maybe remedy brick tanking scouts, but not the bigger picture of plate prevalence and lack of variety. There is also lack of incentive to move to higher class plates, as basics are very simple and efficient. Per...
- by Sirpidey Adtur - at 2014.05.16 16:00:00
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10. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Any chance you could buff the militia nanohive? All other Militia equipment are the same power as standard, just with worse fitting costs. The nanohive is slower, has less ammo, and less nanohives than the standard version.
- by Sirpidey Adtur - at 2014.01.22 11:41:00
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11. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: Armor 60% em 10% exp 25% kin 35% therm It's 50% em. Each race has 10% extra armor resists to a specific damage type.
- by Sirpidey Adtur - at 2014.01.17 09:06:00
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12. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Let's start by looking at the skill bonuses. Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shields, 130% to armor. This...
- by Sirpidey Adtur - at 2014.01.17 09:04:00
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13. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
I'm somewhat worried about the ion pistol's range. Specifically, I think it's a hair too long. Decrease the OPTIMAL range by about 5, and up the damage a bit to compensate. Keep the effective range the same though.
- by Sirpidey Adtur - at 2014.01.17 07:46:00
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14. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
A few options that haven't been mentioned. Half-rollover. As in HALF of the remaining sp cap rolls over into next week. This means that at no time a player can have more than 2 weeks of cap remaining, so those who can't play one week aren't AS sc...
- by Sirpidey Adtur - at 2013.11.13 21:27:00
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15. Myofibril Stimulants - in Feedback/Requests [original thread]
Samuel Zelik wrote: Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Another low slot module? There are way too many already. Currently there ar...
- by Sirpidey Adtur - at 2013.11.04 07:10:00
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16. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I'm a bit worried about the OB change. Right now, it's quite difficult to get orbital support in EVE, simply because of travel time in EVE. Given that the warbarge time is ~30 seconds now, even if the squad leader tells his eve buddy WHERE to go...
- by Sirpidey Adtur - at 2013.10.18 22:14:00
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17. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
In a nutshell, Some of the things wrong with events, some seem paradoxical when compared to others. The rewards are too low. I don't much care about 50x assault rifles, that's just 75k. The rewards are too HIGH. I don't much care about 50x supe...
- by Sirpidey Adtur - at 2013.09.16 06:50:00
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18. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
unique1 ID wrote: Sigh.....Did you even read the post? Sirpidey finds the same values that I showed. They do not make sense. They show the first mod giving 35 stamina, and the second giving 38...this would suggest the second mod is MORE effect...
- by Sirpidey Adtur - at 2013.09.12 05:33:00
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19. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
First mod: 25% bonus. 100% efficiency. .25 * 1.0(the penalty) = .25 .25 * 140 = 35 35 + 140 = 175 Second mod: 25% bonus. 86.91% efficiency .25 * .8691 = 0.217275 0.217275 * 175 = 38.023125 38.023125 + 175 = 213.023125
- by Sirpidey Adtur - at 2013.09.12 04:12:00
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20. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1.) While I got lost the first few times I went through it, the research outpost is well designed, and fun. Further, it's layout tends to make Gallente weapons shine. This is quite appropriate for gallente architecture. 2.) Great job, just the rig...
- by Sirpidey Adtur - at 2013.09.12 00:06:00
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